https://au.trip.com/events/1856240-2025-02-tokyo-collection
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Featured Events in Tokyo in February 2025 (April Updated)

Type
Event Status
Popularity
Start Time

"Pac-Man" TOKYO Night & Light | TMG Building Citizens' Plaza

ENDED
Tokyo
展覽
Tokyo Metropolitan Government has created a new tourist resource for nighttime viewing by using the exterior wall of the Tokyo Metropolitan Government Building No. 1 as a screen to express a variety of art with light and sound, and to perform projection mapping all year round in order to activate and revitalize nighttime tourism. This time, as the 45th anniversary is approaching next year, the Tokyo Metropolitan Government will begin showing works using the world-famous "Pac-Man". The game board appears on the outer wall of the Tokyo Metropolitan Government Building, and Pac-Man, who is making a futuristic scene, eats up everything vividly. The music of the game of Pac-Man, which has a futuristic feel, and the music of the highly friendly soundtrack maker Mr. Haraguchi Sasuke have produced. Please enjoy the collaborative work of Pac-Man and Tokyo that can only be seen in the Tokyo Metropolitan Government Building.

Sony Park Exhibition 2025 | Ginza Sony Park

2025年1月26日–6月22日 (UTC+9)
Tokyo
展覽
The newly launched "Ginza Sony Park" has officially opened on January 26, 2025 (Sunday), and the first wave of planning activities "Sony Park Exhibition 2025" will be held simultaneously. With the theme of Sony's six major fields of music, semiconductors, finance, games, entertainment technology and movies, six groups of artists including YOASOBI, Sheep Literature, Vaundy, BABYMONSTER, Creepy Nuts, and Kensuke Ushio will be invited to participate in the creation, using art and high technology to create amazing experiences. Exhibiting works, the event will be divided into two stages, with three groups of works on display in each stage.

Jisoo 2025亞洲巡迴粉絲見面會|東京站|LIGHTS, LOVE, ACTION | 待公布

2025年1月1日–12月31日 (UTC+7)
Tokyo
演唱會
JISOO
Jisoo 將舉辦亞洲粉絲見面會《FAN EDITION : JISOO ASIA TOUR "LIGHTS, LOVE, ACTION!" IN TAIPEI》預計前往台北、馬尼拉、曼谷、東京、澳門、香港、河內等城市,與各地粉絲近距離交流,預計會於2025上半年展開。 2025年對Jisoo來說將是充滿驚喜的一年,不僅會推出首張個人迷你專輯《Amortage》,還將挑戰全新領域。2月,她的全新活屍喜劇韓劇《流感》將於韓國首播,並將與李敏鎬、安孝燮合作主演的電影《全知讀者視角》有望於2025年上映。 這次的粉絲見面會將是Jisoo全方位發展的重要標誌,並象徵著她個人活動的新篇章。此次Jisoo東京見面會的舉辦日期、地點、公開發售等詳情有待主辦單位公布,Trip.com 將即時更新最新消息,請密切留意!

HOKUSAI : ANOTHER STORY in TOKYO | Tokyo

2025年2月1日–6月1日 (UTC+9)
Tokyo
展覽
Experience the floating world of Edo as seen by Hokusai through technology. The works of Katsushika Hokusai, which everyone has seen at least once, are reproduced in high-definition images with a sense of realism using ultra-high definition image data and Sony's Crystal LED LED display. In addition, with effects such as Sony's haptics technology that makes it feel as if the floor has turned into a puddle or a sandy beach, visitors can experience the scenery and walking sensation of Edo as Hokusai saw it with an overwhelming sense of immersion. During the event, collaborative goods with brands that represent Japanese craftsmanship and are inspired by Katsushika Hokusai will also be on sale.
Buy Now

「君たちはどう生きるか」展 | Ghibli Museum

2024年11月23日–2025年11月3日 (UTC+9)
Mitaka
展覽

"Pac-Man" TOKYO Night & Light | TMG Building Citizens' Plaza

ENDED
Tokyo
展覧会
Tokyo Metropolitan Government has created a new tourist resource for nighttime viewing by using the exterior wall of the Tokyo Metropolitan Government Building No. 1 as a screen to express a variety of art with light and sound, and to perform projection mapping all year round in order to activate and revitalize nighttime tourism. This time, as the 45th anniversary is approaching next year, the Tokyo Metropolitan Government will begin showing works using the world-famous "Pac-Man". The game board appears on the outer wall of the Tokyo Metropolitan Government Building, and Pac-Man, who is making a futuristic scene, eats up everything vividly. The music of the game of Pac-Man, which has a futuristic feel, and the music of the highly friendly soundtrack maker Mr. Haraguchi Sasuke have produced. Please enjoy the collaborative work of Pac-Man and Tokyo that can only be seen in the Tokyo Metropolitan Government Building.

MACHINE LOVE: Video Game, AI and Contemporary Art | Mori Art Museum

2025年2月13日–6月8日 (UTC+9)
Tokyo
展覽
With the explosive growth of artificial intelligence (AI) and the integration of virtual and real worlds, the latest cutting-edge technologies have quickly penetrated our daily lives. This tendency has become especially apparent since the COVID-19 pandemic, when many human activities shifted towards virtual space. Looking back, the progress of art and technology has run parallel to each other throughout the course of history, a phenomenon that is especially evident in the field of computer art and video art. While recent innovations in video game engines and AI offer unprecedented possibilities for artists, the advent of generative AI also has raised significant concerns. Such developments are now attracting considerable attention in various fields and industries, including the contemporary art world.
Buy Now

Sony Park Exhibition 2025 | Ginza Sony Park

2025年1月26日–6月22日 (UTC+9)
Tokyo
展覽
The newly launched "Ginza Sony Park" has officially opened on January 26, 2025 (Sunday), and the first wave of planning activities "Sony Park Exhibition 2025" will be held simultaneously. With the theme of Sony's six major fields of music, semiconductors, finance, games, entertainment technology and movies, six groups of artists including YOASOBI, Sheep Literature, Vaundy, BABYMONSTER, Creepy Nuts, and Kensuke Ushio will be invited to participate in the creation, using art and high technology to create amazing experiences. Exhibiting works, the event will be divided into two stages, with three groups of works on display in each stage.

The heretical genius - Beardsley | Mitsubishi Ichigokan Museum

2025年2月15日–5月11日 (UTC+9)
Tokyo
展覽
Aubrey Beardsley (1872-1898), a painter who died at the age of 25. This British genius continued to paint highly sophisticated works, consisting of precise line drawings and bold black and white color planes, by candlelight. This exhibition, organized jointly with the Victoria and Albert Museum (V&A), traces the path of Beardsley, who caused a stir in Europe and the United States at the end of the 19th century. The exhibition will feature approximately 220 pieces of Beardsley's art, including his breakthrough work Morte d'Arthur (1893-94) by Malory, Salome (1894) by Wilde, which is also well known in Japan, and his later masterpiece Mademoiselle de Maupin (1897) by Gautier, as well as illustrations and rare hand-drawn sketches from his early to later years, as well as colored posters and contemporary decorations.

"Pac-Man" TOKYO Night & Light | TMG Building Citizens' Plaza

ENDED
Tokyo
展覽
Tokyo Metropolitan Government has created a new tourist resource for nighttime viewing by using the exterior wall of the Tokyo Metropolitan Government Building No. 1 as a screen to express a variety of art with light and sound, and to perform projection mapping all year round in order to activate and revitalize nighttime tourism. This time, as the 45th anniversary is approaching next year, the Tokyo Metropolitan Government will begin showing works using the world-famous "Pac-Man". The game board appears on the outer wall of the Tokyo Metropolitan Government Building, and Pac-Man, who is making a futuristic scene, eats up everything vividly. The music of the game of Pac-Man, which has a futuristic feel, and the music of the highly friendly soundtrack maker Mr. Haraguchi Sasuke have produced. Please enjoy the collaborative work of Pac-Man and Tokyo that can only be seen in the Tokyo Metropolitan Government Building.

OSHI NO KODong Hua Xi Lie Li Shi Zhan | Anime Tokyo Station (Anime Tokyo)

2025年2月8日–5月6日 (UTC+9)
Tokyo
展覽
The immensely popular series 【OSHI NO KO】, celebrated both domestically and internationally, is a masterpiece created by the renowned duo Aka Akasaka and Mengo Yokoyari. The story offers a fresh take on the entertainment industry, following the life of Gorou, an obstetrician in a rural town, whose fateful encounter with his favorite idol, Ai from the group “B-Komachi”, sets the stage for a gripping narrative. The TV anime adaptation of 【OSHI NO KO】 debuted in April 2023 and has captivated audiences not only with its compelling storyline but also with its music. The announcement of the third season has further heightened its popularity.This special exhibition offers visitors the chance to delve into the world of 【OSHI NO KO】. Through iconic scene displays, life-size character panels, and photo spots, guests can relive memorable moments and experience the charm of the anime’s idols and characters. A highlight of the exhibition is the interactive section where fans can enjoy live performances of “B-Komachi” and respond to them, making this an immersive experience like no other.

OSHI NO KODong Hua Xi Lie Li Shi Zhan | Anime Tokyo Station (Anime Tokyo)

2025年2月8日–5月6日 (UTC+9)
Tokyo
展覽
The immensely popular series 【OSHI NO KO】, celebrated both domestically and internationally, is a masterpiece created by the renowned duo Aka Akasaka and Mengo Yokoyari. The story offers a fresh take on the entertainment industry, following the life of Gorou, an obstetrician in a rural town, whose fateful encounter with his favorite idol, Ai from the group “B-Komachi”, sets the stage for a gripping narrative. The TV anime adaptation of 【OSHI NO KO】 debuted in April 2023 and has captivated audiences not only with its compelling storyline but also with its music. The announcement of the third season has further heightened its popularity.This special exhibition offers visitors the chance to delve into the world of 【OSHI NO KO】. Through iconic scene displays, life-size character panels, and photo spots, guests can relive memorable moments and experience the charm of the anime’s idols and characters. A highlight of the exhibition is the interactive section where fans can enjoy live performances of “B-Komachi” and respond to them, making this an immersive experience like no other.

Feminism and Visual Expression | National Museum of Modern Art, Tokyo

2025年2月11日–6月15日 (UTC+9)
Tokyo
展覽

HOKUSAI : ANOTHER STORY in TOKYO | Tokyo

Feb 1–Jun 1, 2025 (UTC+9)
Tokyo
Exhibitions
Experience the floating world of Edo as seen by Hokusai through technology. The works of Katsushika Hokusai, which everyone has seen at least once, are reproduced in high-definition images with a sense of realism using ultra-high definition image data and Sony's Crystal LED LED display. In addition, with effects such as Sony's haptics technology that makes it feel as if the floor has turned into a puddle or a sandy beach, visitors can experience the scenery and walking sensation of Edo as Hokusai saw it with an overwhelming sense of immersion. During the event, collaborative goods with brands that represent Japanese craftsmanship and are inspired by Katsushika Hokusai will also be on sale.
Buy Now

Sony Park Exhibition 2025 | Ginza Sony Park

2025年1月26日–6月22日 (UTC+9)
Tokyo
展覧会
The newly launched "Ginza Sony Park" has officially opened on January 26, 2025 (Sunday), and the first wave of planning activities "Sony Park Exhibition 2025" will be held simultaneously. With the theme of Sony's six major fields of music, semiconductors, finance, games, entertainment technology and movies, six groups of artists including YOASOBI, Sheep Literature, Vaundy, BABYMONSTER, Creepy Nuts, and Kensuke Ushio will be invited to participate in the creation, using art and high technology to create amazing experiences. Exhibiting works, the event will be divided into two stages, with three groups of works on display in each stage.

Ying Ye Long Da Dong Jing Xie Zhen Mei Shu Guan Te Zhan | Tokyo

2025年2月7日–6月8日 (UTC+9)
Tokyo
展覽

Ying Ye Long Da Dong Jing Xie Zhen Mei Shu Guan Te Zhan | Tokyo

2025年2月7日–6月8日 (UTC+9)
Tokyo
展覽

MACHINE LOVE: Video Game, AI and Contemporary Art | Mori Art Museum

Feb 13–Jun 8, 2025 (UTC+9)
Tokyo
Exhibitions
With the explosive growth of artificial intelligence (AI) and the integration of virtual and real worlds, the latest cutting-edge technologies have quickly penetrated our daily lives. This tendency has become especially apparent since the COVID-19 pandemic, when many human activities shifted towards virtual space. Looking back, the progress of art and technology has run parallel to each other throughout the course of history, a phenomenon that is especially evident in the field of computer art and video art. While recent innovations in video game engines and AI offer unprecedented possibilities for artists, the advent of generative AI also has raised significant concerns. Such developments are now attracting considerable attention in various fields and industries, including the contemporary art world.
Buy Now

Tokyo Underground 1960s-1970s: A turning point in postwar Japanese culture | Mori Art Museum

2025年2月13日–6月8日 (UTC+9)
Tokyo
展覧会
From the late 1960s to the 1970s, the "underground," commonly known as "angura," took the Japanese art world by storm, mainly in the urban space of Tokyo. The underground, which replaced the "avant-garde" as the gathering point of cutting-edge art, was imported to Japan from the United States through experimental films and spread to fields such as fine art, music, manga, design, theater, and dance, becoming a trend recognized by the general public in just a few years. However, because it was established through its interaction with the anti-establishment movement of the time, it disappeared in the early 1970s as the movement declined. Although it was a short-lived phenomenon, underground culture had a great impact on postwar Japanese society, and it can be said that it remains as a style to this day. In addition, by its very nature, underground culture focused on temporary "events" rather than physical "works," and placed importance on the "places" that welcomed its bearers. For this reason, the underground is seen as the atmosphere of the times, and its actual nature has yet to be clarified. "MAM Research 011: Tokyo Underground 1960s-1970s - A turning point in postwar Japanese culture" will display many materials, mainly ephemera (printed material intended for temporary use), that are suited to conveying the rise and fall of underground culture in Tokyo. Furthermore, by examining these materials, we will attempt to look in detail at the history of "underground," its ideas and those who carried it, as well as its spread and limitations.
Buy Now

Tokyo Underground 1960s-1970s: A turning point in postwar Japanese culture | Mori Art Museum

2025年2月13日–6月8日 (UTC+9)
Tokyo
展覧会
From the late 1960s to the 1970s, the "underground," commonly known as "angura," took the Japanese art world by storm, mainly in the urban space of Tokyo. The underground, which replaced the "avant-garde" as the gathering point of cutting-edge art, was imported to Japan from the United States through experimental films and spread to fields such as fine art, music, manga, design, theater, and dance, becoming a trend recognized by the general public in just a few years. However, because it was established through its interaction with the anti-establishment movement of the time, it disappeared in the early 1970s as the movement declined. Although it was a short-lived phenomenon, underground culture had a great impact on postwar Japanese society, and it can be said that it remains as a style to this day. In addition, by its very nature, underground culture focused on temporary "events" rather than physical "works," and placed importance on the "places" that welcomed its bearers. For this reason, the underground is seen as the atmosphere of the times, and its actual nature has yet to be clarified. "MAM Research 011: Tokyo Underground 1960s-1970s - A turning point in postwar Japanese culture" will display many materials, mainly ephemera (printed material intended for temporary use), that are suited to conveying the rise and fall of underground culture in Tokyo. Furthermore, by examining these materials, we will attempt to look in detail at the history of "underground," its ideas and those who carried it, as well as its spread and limitations.
Buy Now

HOKUSAI : ANOTHER STORY in TOKYO | Tokyo

2025年2月1日–6月1日 (UTC+9)
Tokyo
展覧会
Experience the floating world of Edo as seen by Hokusai through technology. The works of Katsushika Hokusai, which everyone has seen at least once, are reproduced in high-definition images with a sense of realism using ultra-high definition image data and Sony's Crystal LED LED display. In addition, with effects such as Sony's haptics technology that makes it feel as if the floor has turned into a puddle or a sandy beach, visitors can experience the scenery and walking sensation of Edo as Hokusai saw it with an overwhelming sense of immersion. During the event, collaborative goods with brands that represent Japanese craftsmanship and are inspired by Katsushika Hokusai will also be on sale.
Buy Now

HOKUSAI : ANOTHER STORY in TOKYO | Tokyo

2025年2月1日–6月1日 (UTC+9)
Tokyo
展覽
Experience the floating world of Edo as seen by Hokusai through technology. The works of Katsushika Hokusai, which everyone has seen at least once, are reproduced in high-definition images with a sense of realism using ultra-high definition image data and Sony's Crystal LED LED display. In addition, with effects such as Sony's haptics technology that makes it feel as if the floor has turned into a puddle or a sandy beach, visitors can experience the scenery and walking sensation of Edo as Hokusai saw it with an overwhelming sense of immersion. During the event, collaborative goods with brands that represent Japanese craftsmanship and are inspired by Katsushika Hokusai will also be on sale.
Buy Now

Sony Park Exhibition 2025 | Ginza Sony Park

Jan 26–Jun 22, 2025 (UTC+9)
Tokyo
Exhibitions
The newly launched "Ginza Sony Park" has officially opened on January 26, 2025 (Sunday), and the first wave of planning activities "Sony Park Exhibition 2025" will be held simultaneously. With the theme of Sony's six major fields of music, semiconductors, finance, games, entertainment technology and movies, six groups of artists including YOASOBI, Sheep Literature, Vaundy, BABYMONSTER, Creepy Nuts, and Kensuke Ushio will be invited to participate in the creation, using art and high technology to create amazing experiences. Exhibiting works, the event will be divided into two stages, with three groups of works on display in each stage.

Tokyo Underground 1960s-1970s: A turning point in postwar Japanese culture | Mori Art Museum

2025年2月13日–6月8日 (UTC+9)
Tokyo
展覽
From the late 1960s to the 1970s, the "underground," commonly known as "angura," took the Japanese art world by storm, mainly in the urban space of Tokyo. The underground, which replaced the "avant-garde" as the gathering point of cutting-edge art, was imported to Japan from the United States through experimental films and spread to fields such as fine art, music, manga, design, theater, and dance, becoming a trend recognized by the general public in just a few years. However, because it was established through its interaction with the anti-establishment movement of the time, it disappeared in the early 1970s as the movement declined. Although it was a short-lived phenomenon, underground culture had a great impact on postwar Japanese society, and it can be said that it remains as a style to this day. In addition, by its very nature, underground culture focused on temporary "events" rather than physical "works," and placed importance on the "places" that welcomed its bearers. For this reason, the underground is seen as the atmosphere of the times, and its actual nature has yet to be clarified. "MAM Research 011: Tokyo Underground 1960s-1970s - A turning point in postwar Japanese culture" will display many materials, mainly ephemera (printed material intended for temporary use), that are suited to conveying the rise and fall of underground culture in Tokyo. Furthermore, by examining these materials, we will attempt to look in detail at the history of "underground," its ideas and those who carried it, as well as its spread and limitations.
Buy Now

MACHINE LOVE: Video Game, AI and Contemporary Art | Mori Art Museum

2025年2月13日–6月8日 (UTC+9)
Tokyo
展覧会
With the explosive growth of artificial intelligence (AI) and the integration of virtual and real worlds, the latest cutting-edge technologies have quickly penetrated our daily lives. This tendency has become especially apparent since the COVID-19 pandemic, when many human activities shifted towards virtual space. Looking back, the progress of art and technology has run parallel to each other throughout the course of history, a phenomenon that is especially evident in the field of computer art and video art. While recent innovations in video game engines and AI offer unprecedented possibilities for artists, the advent of generative AI also has raised significant concerns. Such developments are now attracting considerable attention in various fields and industries, including the contemporary art world.
Buy Now

The heretical genius - Beardsley | Mitsubishi Ichigokan Museum

Feb 15–May 11, 2025 (UTC+9)
Tokyo
Exhibitions
Aubrey Beardsley (1872-1898), a painter who died at the age of 25. This British genius continued to paint highly sophisticated works, consisting of precise line drawings and bold black and white color planes, by candlelight. This exhibition, organized jointly with the Victoria and Albert Museum (V&A), traces the path of Beardsley, who caused a stir in Europe and the United States at the end of the 19th century. The exhibition will feature approximately 220 pieces of Beardsley's art, including his breakthrough work Morte d'Arthur (1893-94) by Malory, Salome (1894) by Wilde, which is also well known in Japan, and his later masterpiece Mademoiselle de Maupin (1897) by Gautier, as well as illustrations and rare hand-drawn sketches from his early to later years, as well as colored posters and contemporary decorations.

"Pac-Man" TOKYO Night & Light | TMG Building Citizens' Plaza

ENDED
Tokyo
Exhibitions
Tokyo Metropolitan Government has created a new tourist resource for nighttime viewing by using the exterior wall of the Tokyo Metropolitan Government Building No. 1 as a screen to express a variety of art with light and sound, and to perform projection mapping all year round in order to activate and revitalize nighttime tourism. This time, as the 45th anniversary is approaching next year, the Tokyo Metropolitan Government will begin showing works using the world-famous "Pac-Man". The game board appears on the outer wall of the Tokyo Metropolitan Government Building, and Pac-Man, who is making a futuristic scene, eats up everything vividly. The music of the game of Pac-Man, which has a futuristic feel, and the music of the highly friendly soundtrack maker Mr. Haraguchi Sasuke have produced. Please enjoy the collaborative work of Pac-Man and Tokyo that can only be seen in the Tokyo Metropolitan Government Building.

「君たちはどう生きるか」展 | Ghibli Museum

2024年11月23日–2025年11月3日 (UTC+9)
Mitaka
展覽

Perspectives - Maiko Haruki, Mari Katayama, Tomoko Yoneda | Mori Art Museum

2025年2月13日–6月8日 (UTC+9)
Tokyo
展覽
"MAM Collection 019: Perspective" focuses on the photographic expressions of three female artists from the Mori Art Museum Collection: Maiko Haruki, Mari Katayama, and Tomoko Yoneda. This exhibition introduces photographic works in which the image is completed through the viewer's involvement, rather than as a so-called recording medium. Maiko Haruki's series "either portrait or landscape" attempts to destabilize and liberate the viewer's perspective from the perspective of form, and also by incorporating the relationship between photography and abstract expression as a theme. Mari Katayama reverses the power relationship between image and viewer, challenging conventional traditional notions of diversity, normative values, and agency. Tomoko Yoneda's series "Between the Visible and the Invisible" expresses the interrelationship between the image on the surface and the narrative behind it.
Buy Now

Tokyo Underground 1960s-1970s: A turning point in postwar Japanese culture | Mori Art Museum

Feb 13–Jun 8, 2025 (UTC+9)
Tokyo
Exhibitions
From the late 1960s to the 1970s, the "underground," commonly known as "angura," took the Japanese art world by storm, mainly in the urban space of Tokyo. The underground, which replaced the "avant-garde" as the gathering point of cutting-edge art, was imported to Japan from the United States through experimental films and spread to fields such as fine art, music, manga, design, theater, and dance, becoming a trend recognized by the general public in just a few years. However, because it was established through its interaction with the anti-establishment movement of the time, it disappeared in the early 1970s as the movement declined. Although it was a short-lived phenomenon, underground culture had a great impact on postwar Japanese society, and it can be said that it remains as a style to this day. In addition, by its very nature, underground culture focused on temporary "events" rather than physical "works," and placed importance on the "places" that welcomed its bearers. For this reason, the underground is seen as the atmosphere of the times, and its actual nature has yet to be clarified. "MAM Research 011: Tokyo Underground 1960s-1970s - A turning point in postwar Japanese culture" will display many materials, mainly ephemera (printed material intended for temporary use), that are suited to conveying the rise and fall of underground culture in Tokyo. Furthermore, by examining these materials, we will attempt to look in detail at the history of "underground," its ideas and those who carried it, as well as its spread and limitations.
Buy Now

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